Ephishint: Social Engineering Game
Event: Summer 2020 Internship at Tevora
Team Size: 1 - 4 (I was on a team with a total of 4 people, but most were developing another product and I was the only one doing most of the development on the game)
Assignment: Create a 3D game to accompany another product for security awareness training
Engine: Unity
Time Made In: Roughly two months
Genre(s): Stealth
A project that I worked on during the first half of my summer internship at Tevora, and which I received permission to use as a portfolio piece. A 3D stealth game meant to accompany another project for companies to use as a tool for teaching social engineering and good security practices by playing as a would-be attacker. Sadly, the project was cancelled halfway through my internship but it was an incredibly valuable experience and I am very proud of the work I did.
My Role:
The project used entirely pre-made assets, and I was the sole programmer on the game. I helped to design and did all the implementing for new features. I programmed for player movement and abilities, physics and object interaction, animation, UI, AI, and more.